using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace QuadAnimation.Animation
{
    public struct AnimationSettings
    {
        public Texture2D texture;
        public int numOfRows;
        public int framesPerRow;
        public Dictionary<String, AnimationFrame> frames;
        public int animationWidth;
        public int animationHeight;
        public int textureWidth;
        public int textureHeight;
    }

    public struct AnimationFrame
    {
        public int start;
        public int end;
        public float timePerFrame;
    }
}
